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Monday, August 14, 2017

Spore the Next Level Retrospective: The Could've Been Better

Here we are onto Part 2 of this belated series, where I look back at the past 6 years and decide what's been great, what could've been better, and WHY OH WHY DID I DO THAT CRAP. As you might be able to guess, this part will focus on aspects that could've been better and in what ways. Note that this will be only for the old series, though some of these issues have been or will be resolved in Rebirth.


The unused logo/title card for the
special. 

  1. The Zombie Arc: You might be asking "What zombie arc?", and for a good reason: it never happened! The Zombie Arc was a massive story arc thought up be eme12 and myself for our respective series of Badass and STNL². Here, the zombie virus introduced in that series would spread to several planets thanks to the efforts of an insane and supersized Natas. Epindol would've been one of those planets, and Jercy would help a small band of survivors and crewmembers fight off both the infected and rival teams. Has this arc been allowed to be, it would've made STNL² great again with such things as the deaths of several characters (including Zeela and Tressha... more on those two in a bit), the introduction of a Tyleturantula character named Jelima W'Hels with an interesting development, and several lingering effects that would reshape the politics of STNL's region of the galaxy. Originally scheduled for 2015, the SPORE Maintenance of Doom™ put a wrench through those plans and delayed it. While I help out hope in early 2016 that it could be done, everything changed when eme12 cancelled Badass just as the stage was getting set for the arc; afterwards, STNL² was left to linger until we put it out of its misery on Christmas. Perhaps the new leaf of the reboot will make things different...
  2. Zeela Vordav: Originally meant to fill a void once occupied by She-Who-Must-Not-Be-Named, Zeela somehow grew on me (because she's hot) and I decided to take her a bit further by making her Jercy's love interest. Over time, however, my like for her and her sister Tressha slowly disappeared, and now I feel her arc was rather "meh". It does seem rather odd for a space mermaid (while on the topic, her "I'm not a mermaid" running joke was fun at first, but then got old) to fall in love with a green monkey-creature with bulging eyes and arms misplaced on his head to start off with, and Cannabeth would've made a more established and logical love interest, since they were supposedly involved already (why'd I forget?!) and they're both of the same species. Looking back on it now, I probably should've had Cannabeth die earlier on (since she was never interesting) and have Zeela come in and start helping Jercy get over his loss. While Zeela will be among the old characters returning in the reboot, expect her development and romance to be more interesting.
  3. Siranians: Zeela's race are also something I never was quite happy with. The concept of an ancient race of mermaids who long ago visited Earth is certainly an interesting one, but for various reasons was never made that interesting in the series. Perhaps it's due to Spore's limits on depicting ancient technology and ruins, or perhaps it's just my lack of experience at the time, but I feel they eventually ended up seeming like just another race and not one special in any way. Their culture wasn't given much thought either, and it seemed odd that they'd just use their alluring songs on passersby for fun and sport. To be fair, I don't think the Sirens of Greek mythology were elaborated on either, so I didn't have a lot to work with. Their sister species, the Suckulants, were also never interesting either, but their existence is fungus3's fault. Finally, their unusually human appearance was an anomaly, even more so because it wasn't even discussed. These days, I've put some more thought into their culture and history, especially since the Fallen Empires of Stellaris have been providing me some inspiration. When the Siranians return in Rebirth, they won't be just another race in the galaxy...
  4. Kleekoonanonis: As many of you know, the Kleekoonanonis turned out both ugly and boring.
    Compared to the Kleekoonians we have now, these guys look noobish...
    They were ugly because of the most well-known blunder I ever made in creature design: putting their arms on their heads. Not only did it look silly, it also made the Kleekoonanonis look highly unrealistic even by SPORE standards. Their culture wasn't much better; it turned out to be highly bland and uninteresting, with a rather uninspired and straightfoward democracy that was too rooted in the real world and not imaginative enough. Worst of all was their bizarre naming scheme that came about due to laziness; had I simply mashed the random button, I could've come up with something okay. But no, I had to lazily jumble the first letters of real-world names and leave it at that. Not only was it dumb, it also made adding and naming family members (such as Jercy's seldom-seen brother and Lobert's child) weird and unnecessarily complicated. Their sole redeeming value is the FORM A GROUP curse that was entertaining for a while, as well as their popularity as interactive series protagonists. Also, their backstory with the Kraygans was somewhat interesting, even For the reboot, all of these problems are no more: The Kleekoonanonis (now Kleekoonians) have an improved appearance, we at least got to decide their culture (even if it turned out like the original, but oh well), and their names are suitably alien and different (except for Jercy and Zeerois; they were fine to begin with).
  5. Jercy Packson: While on the subject of Kleekoonanonis, let's take a moment to discuss the most notable of these, Jercy Packson. I feel that I should've developed him more and put him through more stress than he ultimately ended up experiencing. Other than the end of Bloodlust, he didn't go through a lot of experiences that ended up changing him and his personality for better or worse. He was also pretty bland before then; unable and possibly unwilling to break from the cliched mold of a generic starship captain in charge of a crew. Afterwards, he turned into a much more interesting Nemletneg-hating maniac prone to instability. I probably won't do that for the reboot (since his opinions were mine to an extent; today I think the Nemletnegs would be more interesting if they weren't all like fungus3's bimbos), but expect Jercy to be a different character in STNL:R's final season (whenever that is). 
  6. The Experimenters: I feel the Experimenters had potential to be great, but weren't for various reasons. Sure, they were a pastiche of Star Trek: DS9's Dominion and simply there to explain the OPness of the Garadreads (which will be hopefully toned down for the reboot), but they certainly were an interesting concept. Their usage of genetic engineering set them apart, and had fungus3 not decided to kill them off (though I did almost decide to undo it), they could've been used as an allegory on our current debates with such technology (for the record, I'm okay with it as long as it isn't used to make KHAAAAAAAAAAAAN a thing). Although the Experimenters won't be in the reboot due to changes to the Garadraed backstory and the nerfing of their intelligence, I might make a species with similar usage of genetic engineering. 
  7. Humans: I've never been happy with how humanity has been depicted in the original series; they were a rather odd mish-mash of Star Trek's utopian ideals with our current-day politics and ethos. In addition, there's the whole alternate history and retconning that ended up causing more problems than it solved for STNL²'s last days. Finally, it never made sense why they'd colonize Epindol despite them apparently knowing sapient life was already there. I wish I'd had a more concrete backstory and vision for our future in the Revolution universe. Thankfully, exactly this will be in the reboot, though I don't think I can exactly say what they're like and what their motives are...
  8. Khrelan Galagat: She may have one of the best names of any STNL character (according to eme12, who's been known to say her name out loud to bug people), but I was never quite happy with some parts of how she was handled. The idea of her being an Eftievirus shapeshifter was interesting, but was rarely used due to various limits with SPORE and complexity. As I recall, it was explained that shapeshifting tired her out, which was okay but rather uncreative. I also think her backstory and the "mystery" of her existence could've been handled a bit better, especially since it tied into the abysmal Gavalantari/[CENSORED] thing early on in STNL². If I were to do it again, I'd tone down her enigmatic-ness and make her a bit more straightforward, and maybe not even make her a shapeshifter. Thankfully, I'm going to do just that in the reboot.

This is only a very small selection of things I felt could've been improved throughout the original run of STNL and STNL². It was actually pretty hard narrowing down the list since there's a lot that could've been better, including my handling of characters and developing them. In the next part of this series (whenever that is), we delve into forbidden knowledge from early STNL and ask ourselves, "WHY DID YOU DO DAT WILLIEZK?!"

Saturday, July 29, 2017

Spore the Next Level: Rebirth, S1E8 Released!

After a bit under three months, Episode 8 is finally here! In this (possibly) exciting episode, we land on a new continent and meet its familiar inhabitants... though not all of them will be friendly. Could we discover our first antagonist species?

A sauropod-esque Miraken... drinks water?
(Also notice the flying Epics in the background. I wish they wouldn't
do that; also, that they'd only breathe fire if they had Spit).

Jercy looks on as a pack of Albekas descend upon a lone and presumably confused Coletten.

Is this a preview of what's to come? Probably...

In a miniature city, someone's pet Talvin relaxes in the sunlight.
In other news, I've become a bit more active on SPORE as you can notice, so I hope to make new parts a but more frequently and not take multi-month hiatuses.

Sunday, July 23, 2017

Spore the Next Level Retrospective: The Good

For the first (rather late) lookback at STNL over the last six years, I thought I'd start with everything I've liked about the series, both in the canon and in real life. Without further ado, let's start!
(Bold titles will be for the old series, and normal will be for both series or the reboot).


      1. eme12: For many years now, eme12 has been my closest SPORE buddy and éminence grise. For those like me who don't know a lot of French, an éminence grise is a highly-powerful decision maker/adviser who operates unofficially yet still contributes much to their ruler's plans. This is a very fitting epithet for someone who has done by creating the Garadreads and Jonterops and today effectively gives me all the ideas for STNL:R. Though we've had a few disagreements, by and large we remain very close.
      2. Jercy Packson: Despite his lousy name (more on that later) and poor development early on, Jercy was interesting character in my mind. While I'll list some of the more "meh" aspects of his plotline later, I will say that making him into a one-handed, Nemletneg-hating maniac was one of the better things I've done and made him more than just a stereotypical "starship-commanding hero" character.
      3. T'Rons: One of many ideas for STNL² suggested by eme12, the T'Rons were a far more interesting antagonist species than the bland Gavalantari. They were formidable warriors who had been introduced in the original STNL, when they attempted to ignite a war between the humans and their ancestors, the Toriins. They also had an alliance of several new races, although we only saw the Eldirari and Kaerans if I'm not mistaken. This and their devotion to
        war made them un-trite and worthy adversaries of the Kleekoonanonis and their allies. The war arc was also an interesting idea, since it felt more like a prolonged and bloody war rather than skirmishes with antagonist species. My one regret is we never saw it play out until the end.
      4. Wildlife: In STNL:R, the wildlife of Epindol has been given a lot of thought and deliberation. Integrating real evolutionary concepts and realistic appearances/colors makes the creatures of Zhenauri unique and memorable. My favorites are the Nepoxes, who travel in large herds with their young and are simply amazing and awe-inspiring to watch. I've had several
        characters so far comment on how they, too, enjoy the random wanderings of the gentle giants.
      5. Holly Jenkins: This badass cyborg mercenary girl is easily my favorite character in the entire canon, mostly because she's a badass and a strong female character. She also happens to be a part of the Parent Club along with
        Jercy+Zeela, her love interest and fellow badass Xhoth, and generals Lobert and Hatred Ree. You may have noticed the title is not bolded, yet she'd part of the old series. The answer is she's simply too badass to be excluded from the reboot, so expect to see her return sometime! 
      6. Rando'Moss'Itis: As I mentioned in my Good & Bad post, I find the Rando'Moss'Iti species on the whole to be quite successful and entertaining, especially when you find them... randomly. Also notice the lack of bolding for the title...

      That's all I can think of off the top of my head. As you can notice, this wasn't exactly a long or exhaustive list, but the other two will probably be; given how low my enthusiam for the original STNL is. Speaking of enthusiasm, I intend to be a bit more on top of things in terms of working on new parts, so hopefully my months-long hiatuses will go away!
      (Yes, the next part will be coming very, very soon).

      Saturday, July 1, 2017

      Spore the Next Level: 6 Years and Counting (more or less)

      Boy, how time flies! Last year I was celebrating the 5th anniversary of STNL with Quinquennial, and now a year later it's the 6th anniversary. However, I think its significance is diminished this year because:

      1. I haven't been as active on SPORE for various reasons 
      2. STNL has ended and been replaced with STNL: Rebirth, and 
      3. I don't think I can call today National FORM A GROUP Day anymore since we decided that curse is no longer a thing!
      As I mentioned, this anniversary year doesn't feel as special since STNL is no more (not that I mind; it sorta needed to be put out of its misery towards the end and my ideas going forward were all horrible) and been replaced with the brand new STNL: Rebirth, which is only half a year old but still lacking in content due to lowered free time. Nevertheless, since STNL was my big thing, I'll still have a little special occasion on this blog. I think it'll look back at STNL as a whole, like my "Rights and Wrongs" series and examine what I liked about it, what could've been better, and what I wish should never have been (i.e. all that Artemis Fowl crap). See you then!

      Sunday, April 30, 2017

      Spore The Next Level: Rebirth, S1E7 Released!

      You read that right, I have returned from my two-month hiatus to continue STNL:R right from where we left off! I could talk forever about my hiatus, but suffice to say it was due to a lack of free time (yay workforce) and the fact that the March client update completely broke my C&C and threw me into general disarray.

      Regardless, I got my C&C back recently and regained my motivation to continue STNL:R, so I thought I'd celebrate by kicking off a story arc that'll take us to a completely new continent, with surprises and interactions around every corner. Of course, you can't just say "today I will go to another continent" and suddenly sail off on an ironclad; you need to secure supplies and funding. And that's pretty much what happens here!

      Of all the aerial screenshots of Kelamar I've taken, this is probably
      my favorite.

      The squadmates are cheering because STNL is back, baby!

      Zonn Tei lounging at the Kleekoonian military base.
      More than likely, Zeerois decided to let him stay there for a while.
      A herd of Nepoxes carefully watch their young as they stroll
      by the Zoolohonian city.

      Monday, February 20, 2017

      Spore The Next Level: Rebirth, S1E6 Released!

      My apologies for how long this took to make. The thing is, real life's been a little hectic and the fact that the SPORE website is down until further notice has sort of sapped my motivation to play the game itself. I did, however, manage to make this episode to finally conclude the Yakomo story arc (that incidentally started off a month ago today... where did the time go?!) and let us move onto bigger and better things!

      Rubesa being held hostage by the Yakomos.

      Zonn Tei and Zeerois start the battle off with a bang... literally.

      Jercy and the gang talking with King Abisettaw III, just like in the last episode.
      (I was going to put in a part where you met up with Jercy and talk a bit,
      but I scrapped it since it didn't really add anything to the plot).
      Sweet jeebus, that's a lot of baby Nepoxes...

      Another beautiful shot of Kelamar. You can tell I don't have a lot
      to work with in terms of screenshots...

      Monday, February 6, 2017

      Spore The Next Level: Rebirth, S1E5 Released!

      That's much better: four unanimous votes! However, we won't be fighting the Yakomo captors in this part; that'll have to wait for next time. This rather filler-y part is where we conduct official negotiations with the Yakomo's king and see if there's anything we can do to solve their hunger crisis.


      King Abisettaw enthusiastically waves at the camera, while
      one of his bodyguards seems oddly perturbed by it.

      A pack of Chrettoks are on the prowl.

      Those random militiamen from the last part fight Zeerois and Zonn Tei.
      (Before you ask, this part is supposed to take place near the end of E4, during the
      aforementioned fight).


      One of the Kleekoonian ironclads moored in port.


      ♪ In the jungle, the mighty Jungle, the Huails hunts tonight... ♪

      Tuesday, January 31, 2017

      Spore The Next Level: Rebirth, S1E4 Released!

      Sorry about the lack of parts; I blame the face that SOME PEOPLE were TOO GOLDARN LAZY to WRITE SOME THINGUSES DOWN and COMMENT!

      *calming down*
      But enough of that, onto the next adventure! In this episode, we take a walk in Zeerois' combat boots as he goes off to rescue the Squelian leader's daughter. This idea was suggested to me (as usual) by eme12; as it would get another character (in this case Zeerois) developed as well as shake up the series a little bit. Don't worry, I plan on having this occur multiple times throughout the series (especially when we can into space).

      Zeerois walks towards the camera, demonstrating his ability to be
      featured in the adventure's thumbnail.

      The brand new Kleekoonian aerodrome, complete with awesome
      biplanes. (Yes, they immediately have sealed cabins. Not everything
      the Kleekoonians make has to be based exactly off its Earth
      counterpart!)

      Zeerois takes his turn at looking at Annonsomil, which is still massive.

      A nice little beauty shot of Kelamar, complete with its
      ironclad docks. Pretty neat, isn't it?

      BRING OUT YOUR DEAD (NEPOXES)



      Friday, January 20, 2017

      RANDOMOSITY: RIGHTS AND WRONGS

      RANDOMOSITY NOW EVALUATE D SELF IN D OLD STNL CANON/FANON, ALL THE WHILE EATING CHEESE AND PUREEING SOUFFLE
      DAT LIST BE ALL PURDEE

      What Went Right

      • The Rando'Moss'Itis are good Easter Eggs that allow me to slip in odd and funny
         sayings/blurbs without awkwardly shoving it in the main plot of an adventure.
      • Like only a few other species, Rando'Moss'Itis managed to spread their randomness several other series, whether as individuals or Easter Eggs.
      • They can be very comedic, especially when blowing themselves up in a "Boom Boom Relay".
      • Their appearance is befitting of a strange and crazy race of aliens. I mean, they look and move crazy...
      • Ever since Herbert flew away from Brope at the end of STNL² and almost ruined fungus3 and Nirvana for eme12 and I, the Rando'Moss'Itis (and Zoolohonians) are the last species to survive the end of the original SR universe and without being rebooted.

      Neutral

      • Spore The Next Level ended before I could delve deeper into Rando'Moss'Iti culture and their fixation on ideology.
      • fungus3's backstory for them is... okay, but at least it didn't ruin them since I had no real backstory for them: they were just meant to be weird aliens who showed up at random intervals.
        • However, this backstory (involving a supernova that spread entropy or whatever crap that was) allowed for the plausible introduction of other "randomized" species such as the Entropy Pods (eww), Wasabas and Spugs.

      What Went Wrong

      • In my opinion, the Rando'Moss'Itis showed up too often as Easter Eggs. Every few parts you could see Rando'Moss'Itis babbling and dancing, and it got kind of old.
      • There were also only a few story arcs that directly involved them, and even then we didn't get to see their culture; just more Rando'Moss'Itis blathering.
      • The whole thing with them having four genders was just ridiculous and made them too silly, even by their standards. It also meant you really had to specify which character was which gender, instead of just saying they were a guy or a gal.

      OVERALL: Despite the fact that they were repetitive and not all that three-dimensional, the Rando'Moss'Itis were nevertheless a very entertaining and bizarre race that could almost rival the Kleekoonanonis in popularity.

      Next time: A certain race of mostly-harmless primates from Sol III.

      Why the Malcimats Must Die

      DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE 
      Time to dust off the "Rants against Fungus3" category and rant about his latest trite villains, the Malcimats.

      Pointlessly Trite

      The Malcimats are just another bunch of trite Creature Stage villains who do nothing but sit there and become sentient. All the other "mean" creatures do more than this, and we can interact with them just fine; whether it's charming them into an alliance or drugging them with the Binding of Isaac-inspired drugs wiping them off the face of... whatever the planet in Nirvana is called again.

      But the Malcimats? Nope. Can't lay a finger on them. And there's not even a good reason for it! I mean, if they were super-advanced (like the Garadreads in the original STNL) or had tons of allies (like the Xenaricos from SR), then it would make sense. In that case, they would be a true threat to be RECKONED WITH instead of just being lame red carnivores. There is no reason at all why we can't just all get together and launch the mass attack to end all mass attacks on them and end their trite villainy for good.

      As they stand now, the Malcimats exist solely to drive us into a frenzy so that when we do kill them, everyone (most of all me) can cheer. There is little conflict that arises from them because they sit around like lazy bums. If they sent occasional raids or beat us to allying creatures or some crap like that, then there'd be a bit more conflict. But no; all they do is sit and make me want to play Nirvana less and less. The more I see time pass by without them dead, the more I want to find fungus3 and punch him.

      Also, if they just sit around doing nothing all the time, then they're obviously stupid and gay* and deserve to get killed off ASAP.

      The Paxos by Any Other Name

      Cast your mind back to fungus3's first silicon-based trite villains, the Paxos. At the time, they were somewhat interesting since they were silicon-based, but still trite nevertheless. We couldn't kill them or even interact with them, and they unfortunately survived to menace the galaxy in the Space Stage. There's nothing to differentiate the Malcimats from the Paxos or any other trite villain fungus3 has made (me want to kill). If this were an interactive series in the SR Universe, then this would be less of an issue. But this is a reboot, for crying out loud. Yes, fungus3 has been against this from the beginning, but so was I when I first got onto Steam that Christmas afternoon. While I embraced a reboot and was eager to change and redo the backstories of the Kleekoonanonis/Kleekoonians, Zoolohonians, Garadreads, Jonterops, et al., fungus3 has chosen to keep the status quo and stuff a trite villain in his new series for the sake of stuffing a trite villain in his series.

      The whole point of a reboot is to start anew without the mistakes of the old continuity. You don't see me putting Holly Short in and having her prance around, now do you? Do the Jonterops look like weird noodles or actual bird-people? Are the Garadreads hyper-intelligent and talking in the creature stage? No, because eme12 and I have learned what works best in an interactive series and what doesn't; not to mention our creating styles and stories have matured. By now, fungus3 should've learned trite villains simply don't work if they stand around and tempt me to kill them. They didn't work in WoEC, they didn't work in TSP, they didn't work any of his interactive series, and they don't work in Nirvana. I see no proof that fungus3 has advanced in any way as a creator or storyteller; and Nirvana feels like World of Evolutioncraft with new creatures and a new setting, but the same dumb trite villains.

      Conclusion

      Bad and trite villains are almost as bad a pet peeve as people misspelling my name. While I can tell people the correct spelling and notice that they get it, eme12 and I bombard fungus3 with rants over and over again without him budging. The Malcimats infest the new Revolution Universe and threaten to destroy the improvements it stands for! Something needs to change, and that something needs to be fungus3's ability to make non-trite villains who actually impress me beyond being immortal and shielded behind trite-villain armor. Another thing that needs to change is their existence: why can't we kill them all and end their stupidity and homosexuality forever?! Join me in denouncing the Malcimats as the trite villains they are!

      *I'm not a Neo-Nazist Trump supporter who hates gay people. I have nothing against homosexuality and gender equality; just that eme12 likes calling them gay in the worst possible sense. And despite what he may say, he thinks Bernie Sanders rocks!

      Spore The Next Level: Rebirth, S1E3 Released!

      Welcome back to another episode of STNL: Rebirth, and just in time to see a totally incompetent and unqualified racist as president! That means I've played SPORE through three presidents: Dubya Bush (I don't recall), Obama (yay), and now Trump (BOO HISS). Politics aside, let's see what voting options and interactions present themselves, as we deal with crop rustlers, defectors, and ransoms!

      Dude, that's not how you hold a pitchfork.

      A Squelian truck full of radios and/or fish drives by a herd of
      Nepoxes.

      What... who?

      A random Skomiste looks at the camera and smiles (or whatever
      Skomistes do).
      It's like something out of a corny superhero/cartoon TV show...

      Monday, January 16, 2017

      The Kleekoonanonis: What Went Right & Wrong

      Now that the old Revolution Universe is officially dead and buried, I thought it'd be a good time to
      look back on the good, bad, and ugly things about it. We'll start with its very first protagonists, the Kleekoonanonis of Spore the Next Level and Spore the Next Level².

      What Went Right

      • The Kleekoonanonis became a symbol of the Revolution Universe and its unofficial mascots.
      • They had an interesting backstory with the Kraygans and Experimenters that tied into the very first episode of the series.
      • They had a neat (and rather consistent) futuristic aesthetic to them, which was appropriate for a supposedly advanced and enlightened race. Plus, most of their stuff was blue, and blue is of course my favorite color.

      What Was Okay

      • Their FORM A GROUP curse was... okay. It got kind of annoying after a while, but early on it was entertaining.

      What Went Wrong

      • The Kleekoonanonis defied all plausible laws of evolution by having arms on their heads. It was a simple and silly mistake that I failed to notice back in 2011 that ended up making them look ridiculous and stupid.
      • Their culture was incredibly bland and boring, and I didn't make any attempts to spice it up. We didn't learn about their politics or any religions they had, which could've them a bit interesting.
      • Even though the Kleekoonanonis had a democracy, we never saw another president until a few parts before STNL² ended. It would've made an interesting idea seeing how different leaders reacted to different events and crises.
      • We didn't see how individual Kleekoonanonis reacted to the fact that they were basically at war nonstop. They all blindly went along with it like sheep.
      • Their naming convention with scrambled human names was dumb. I wasn't even trying to give them cool names.
      In summation, there were too many bad things about the Kleekoonanonis that made them as uninteresting as fungus3's trite villains and not as good as I'd like them to be. Fortunately, their rebooted counterparts don't suffer from the same deficiencies.

      Next time: Uh, I dunno... cheese. We'll talk about cheese. Yeah. Or something.

      Saturday, January 14, 2017

      Spore The Next Level: Rebirth, S1E2 Released!

      Just as the last episode was the first where we actual did things, so to is this episode the first one where we carry out our actions! Now, because I'm using the individual episode format instead of the old "1A-1B" format, there will actually be some voting in this one. You have been warned.

      Anyways, we'll be engaging in some diplomacy with the Burkentons and the Squelians. Let's see how good this turns out...

      The Burkentons and the Jonterops, ready to negotiate
      in an effort to appease Zonn Tei and his fellow rebelling slaves.

      Something tells me the Jonterops weren't especially impressed...

      You know how in Doctor Who art they're always holding their
      hand out dramatically at the camera? This is what Sabra is doing.

      A beautiful shot of the Squelian, Zoolohonian, and Kleekoonian cities,
      with some Nepoxes thrown in for good measure.

      Monday, January 9, 2017

      Spore The Next Level: Rebirth, S1E1 Released!

      All right, onto the first episode of actual gameplay. In this part, we will scout the continent of Zhenauri (Aardvark123/dumblydum suggested the name) in order to find new cities to ally or attack to expand the glorious nation of the North Zhenaurian Republic. They may become our first allies or our first deadly foes... remember, it's up to you to decide how we proceed.

      Anyone who's been around and playing STNL since 2011 will remember what the deal
      is with these guys.

      The original image of the version above; I decided this wasn't as good
      but still good enough, if that even made sense.

      Jercy's father Omalie. I introduced him after eme12 asked
      "Why is Jercy in charge of this s**t?" (that's a direct quote) and then suggested that Jercy's father
      be an important political figure to explain why Jercy has such influence. Omalie will primarily brief
      you on what's happening in each part so you don't have to look funny talking
      to a brick building.

      Are you my mummy?

      What's everyone looking at? Is it really that interesting?


      Monday, January 2, 2017

      Spore The Next Level: Rebirth, S1E0 Released!

      At last, Spore The Next Level is coming back, and just in time to start 2017! Yes, I have released the first part of STNL Rebirth, a highly improved and innovative reboot of my beloved interactive series. This first part is a prologue that introduces the setting, characters, and mechanics of the series. Notably, you will be starting in the Civilization Stage on a single continent to help make Epindol bigger and more detailed. Also, I have renamed the Kleekoonanonis to "Kleekoonians" because eme12 and I agreed the old name was a tad too long. Also also, they don't have arms on their heads anymore, so rejoice!

      A view of the Kleekoonian main city

      Jercy (now Jercy D'Haar since the old surname sucked eggs)
      stares at Epindol's moons. Annonsomil's enormous
      size was made possible with a mod allowing for EXTREMELY
      huge objects in adventures.
      Two Kleekoonians wonder if there's more to life
      than walking back and forth.

      A preview of some new Epindolian wildlife, with the old-ish Nepox
      joined by a new Skomiste (which is an evolutionary relative
      of the Kleekoonian).