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Sunday, April 30, 2017

Spore The Next Level: Rebirth, S1E7 Released!

You read that right, I have returned from my two-month hiatus to continue STNL:R right from where we left off! I could talk forever about my hiatus, but suffice to say it was due to a lack of free time (yay workforce) and the fact that the March client update completely broke my C&C and threw me into general disarray.

Regardless, I got my C&C back recently and regained my motivation to continue STNL:R, so I thought I'd celebrate by kicking off a story arc that'll take us to a completely new continent, with surprises and interactions around every corner. Of course, you can't just say "today I will go to another continent" and suddenly sail off on an ironclad; you need to secure supplies and funding. And that's pretty much what happens here!

Of all the aerial screenshots of Kelamar I've taken, this is probably
my favorite.

The squadmates are cheering because STNL is back, baby!

Zonn Tei lounging at the Kleekoonian military base.
More than likely, Zeerois decided to let him stay there for a while.
A herd of Nepoxes carefully watch their young as they stroll
by the Zoolohonian city.

Monday, February 20, 2017

Spore The Next Level: Rebirth, S1E6 Released!

My apologies for how long this took to make. The thing is, real life's been a little hectic and the fact that the SPORE website is down until further notice has sort of sapped my motivation to play the game itself. I did, however, manage to make this episode to finally conclude the Yakomo story arc (that incidentally started off a month ago today... where did the time go?!) and let us move onto bigger and better things!

Rubesa being held hostage by the Yakomos.

Zonn Tei and Zeerois start the battle off with a bang... literally.

Jercy and the gang talking with King Abisettaw III, just like in the last episode.
(I was going to put in a part where you met up with Jercy and talk a bit,
but I scrapped it since it didn't really add anything to the plot).
Sweet jeebus, that's a lot of baby Nepoxes...

Another beautiful shot of Kelamar. You can tell I don't have a lot
to work with in terms of screenshots...

Monday, February 6, 2017

Spore The Next Level: Rebirth, S1E5 Released!

That's much better: four unanimous votes! However, we won't be fighting the Yakomo captors in this part; that'll have to wait for next time. This rather filler-y part is where we conduct official negotiations with the Yakomo's king and see if there's anything we can do to solve their hunger crisis.


King Abisettaw enthusiastically waves at the camera, while
one of his bodyguards seems oddly perturbed by it.

A pack of Chrettoks are on the prowl.

Those random militiamen from the last part fight Zeerois and Zonn Tei.
(Before you ask, this part is supposed to take place near the end of E4, during the
aforementioned fight).


One of the Kleekoonian ironclads moored in port.


♪ In the jungle, the mighty Jungle, the Huails hunts tonight... ♪

Tuesday, January 31, 2017

Spore The Next Level: Rebirth, S1E4 Released!

Sorry about the lack of parts; I blame the face that SOME PEOPLE were TOO GOLDARN LAZY to WRITE SOME THINGUSES DOWN and COMMENT!

*calming down*
But enough of that, onto the next adventure! In this episode, we take a walk in Zeerois' combat boots as he goes off to rescue the Squelian leader's daughter. This idea was suggested to me (as usual) by eme12; as it would get another character (in this case Zeerois) developed as well as shake up the series a little bit. Don't worry, I plan on having this occur multiple times throughout the series (especially when we can into space).

Zeerois walks towards the camera, demonstrating his ability to be
featured in the adventure's thumbnail.

The brand new Kleekoonian aerodrome, complete with awesome
biplanes. (Yes, they immediately have sealed cabins. Not everything
the Kleekoonians make has to be based exactly off its Earth
counterpart!)

Zeerois takes his turn at looking at Annonsomil, which is still massive.

A nice little beauty shot of Kelamar, complete with its
ironclad docks. Pretty neat, isn't it?

BRING OUT YOUR DEAD (NEPOXES)



Friday, January 20, 2017

RANDOMOSITY: RIGHTS AND WRONGS

RANDOMOSITY NOW EVALUATE D SELF IN D OLD STNL CANON/FANON, ALL THE WHILE EATING CHEESE AND PUREEING SOUFFLE
DAT LIST BE ALL PURDEE

What Went Right

  • The Rando'Moss'Itis are good Easter Eggs that allow me to slip in odd and funny
     sayings/blurbs without awkwardly shoving it in the main plot of an adventure.
  • Like only a few other species, Rando'Moss'Itis managed to spread their randomness several other series, whether as individuals or Easter Eggs.
  • They can be very comedic, especially when blowing themselves up in a "Boom Boom Relay".
  • Their appearance is befitting of a strange and crazy race of aliens. I mean, they look and move crazy...
  • Ever since Herbert flew away from Brope at the end of STNL² and almost ruined fungus3 and Nirvana for eme12 and I, the Rando'Moss'Itis (and Zoolohonians) are the last species to survive the end of the original SR universe and without being rebooted.

Neutral

  • Spore The Next Level ended before I could delve deeper into Rando'Moss'Iti culture and their fixation on ideology.
  • fungus3's backstory for them is... okay, but at least it didn't ruin them since I had no real backstory for them: they were just meant to be weird aliens who showed up at random intervals.
    • However, this backstory (involving a supernova that spread entropy or whatever crap that was) allowed for the plausible introduction of other "randomized" species such as the Entropy Pods (eww), Wasabas and Spugs.

What Went Wrong

  • In my opinion, the Rando'Moss'Itis showed up too often as Easter Eggs. Every few parts you could see Rando'Moss'Itis babbling and dancing, and it got kind of old.
  • There were also only a few story arcs that directly involved them, and even then we didn't get to see their culture; just more Rando'Moss'Itis blathering.
  • The whole thing with them having four genders was just ridiculous and made them too silly, even by their standards. It also meant you really had to specify which character was which gender, instead of just saying they were a guy or a gal.

OVERALL: Despite the fact that they were repetitive and not all that three-dimensional, the Rando'Moss'Itis were nevertheless a very entertaining and bizarre race that could almost rival the Kleekoonanonis in popularity.

Next time: A certain race of mostly-harmless primates from Sol III.

Why the Malcimats Must Die

DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE 
Time to dust off the "Rants against Fungus3" category and rant about his latest trite villains, the Malcimats.

Pointlessly Trite

The Malcimats are just another bunch of trite Creature Stage villains who do nothing but sit there and become sentient. All the other "mean" creatures do more than this, and we can interact with them just fine; whether it's charming them into an alliance or drugging them with the Binding of Isaac-inspired drugs wiping them off the face of... whatever the planet in Nirvana is called again.

But the Malcimats? Nope. Can't lay a finger on them. And there's not even a good reason for it! I mean, if they were super-advanced (like the Garadreads in the original STNL) or had tons of allies (like the Xenaricos from SR), then it would make sense. In that case, they would be a true threat to be RECKONED WITH instead of just being lame red carnivores. There is no reason at all why we can't just all get together and launch the mass attack to end all mass attacks on them and end their trite villainy for good.

As they stand now, the Malcimats exist solely to drive us into a frenzy so that when we do kill them, everyone (most of all me) can cheer. There is little conflict that arises from them because they sit around like lazy bums. If they sent occasional raids or beat us to allying creatures or some crap like that, then there'd be a bit more conflict. But no; all they do is sit and make me want to play Nirvana less and less. The more I see time pass by without them dead, the more I want to find fungus3 and punch him.

Also, if they just sit around doing nothing all the time, then they're obviously stupid and gay* and deserve to get killed off ASAP.

The Paxos by Any Other Name

Cast your mind back to fungus3's first silicon-based trite villains, the Paxos. At the time, they were somewhat interesting since they were silicon-based, but still trite nevertheless. We couldn't kill them or even interact with them, and they unfortunately survived to menace the galaxy in the Space Stage. There's nothing to differentiate the Malcimats from the Paxos or any other trite villain fungus3 has made (me want to kill). If this were an interactive series in the SR Universe, then this would be less of an issue. But this is a reboot, for crying out loud. Yes, fungus3 has been against this from the beginning, but so was I when I first got onto Steam that Christmas afternoon. While I embraced a reboot and was eager to change and redo the backstories of the Kleekoonanonis/Kleekoonians, Zoolohonians, Garadreads, Jonterops, et al., fungus3 has chosen to keep the status quo and stuff a trite villain in his new series for the sake of stuffing a trite villain in his series.

The whole point of a reboot is to start anew without the mistakes of the old continuity. You don't see me putting Holly Short in and having her prance around, now do you? Do the Jonterops look like weird noodles or actual bird-people? Are the Garadreads hyper-intelligent and talking in the creature stage? No, because eme12 and I have learned what works best in an interactive series and what doesn't; not to mention our creating styles and stories have matured. By now, fungus3 should've learned trite villains simply don't work if they stand around and tempt me to kill them. They didn't work in WoEC, they didn't work in TSP, they didn't work any of his interactive series, and they don't work in Nirvana. I see no proof that fungus3 has advanced in any way as a creator or storyteller; and Nirvana feels like World of Evolutioncraft with new creatures and a new setting, but the same dumb trite villains.

Conclusion

Bad and trite villains are almost as bad a pet peeve as people misspelling my name. While I can tell people the correct spelling and notice that they get it, eme12 and I bombard fungus3 with rants over and over again without him budging. The Malcimats infest the new Revolution Universe and threaten to destroy the improvements it stands for! Something needs to change, and that something needs to be fungus3's ability to make non-trite villains who actually impress me beyond being immortal and shielded behind trite-villain armor. Another thing that needs to change is their existence: why can't we kill them all and end their stupidity and homosexuality forever?! Join me in denouncing the Malcimats as the trite villains they are!

*I'm not a Neo-Nazist Trump supporter who hates gay people. I have nothing against homosexuality and gender equality; just that eme12 likes calling them gay in the worst possible sense. And despite what he may say, he thinks Bernie Sanders rocks!

Spore The Next Level: Rebirth, S1E3 Released!

Welcome back to another episode of STNL: Rebirth, and just in time to see a totally incompetent and unqualified racist as president! That means I've played SPORE through three presidents: Dubya Bush (I don't recall), Obama (yay), and now Trump (BOO HISS). Politics aside, let's see what voting options and interactions present themselves, as we deal with crop rustlers, defectors, and ransoms!

Dude, that's not how you hold a pitchfork.

A Squelian truck full of radios and/or fish drives by a herd of
Nepoxes.

What... who?

A random Skomiste looks at the camera and smiles (or whatever
Skomistes do).
It's like something out of a corny superhero/cartoon TV show...